The Story behind Onslaught, Part 5 of 6

So me and Hitman213’s video game idea, Onslaught, was shelved in 2002. Our design document got too big. No company would accept it. But I needed to play it. it was useless as a game idea. Looking at descriptions of monsters and weapons and levels was not good enough for me. I had to create it.

So I spent the next 19 years trying to create an onslaught,

Early versions were badly designed. Many had other people’s levels in them and had enemies ripped from HACX. None were released till 2012. And none were good till 2009. In 2009 I mapped out 17 maps for an onslaught game, using custom textures mostly. I put in voiceovers and my bands music into it and recreated a lot of the onslaught ideas with weapons and monsters from mods. Due to this I could not release this. But the one person till recently that said onslaught was good came from a comment on an LP I did of this version. I even added in Deltree *.* with real voiceovers and some hillarious new weapons, throwable cats and dogs!

But in the end I scrapped this version. I could not release it. Too much shit came from other sources. I needed to create something I could release. So for the next 7 years I would try futilely to make a randomly generate onslaught with beastiary stuff in it. This actually got me some rather stupid criticism from idiots on 4chan about one version that was nothing more than trolling in the end. So I ended up ditching the old subtitle the game had that hitman213 had thought up due to that, and me not wanting to have those idiots find the new onslaughts. But one version was at least decent of these. This one had randomly generated maps, the first to have such maps. It used oblige 3.57 I think and it was ok… But later versions used far crappier map generators including an old self developed pile of shit generator I never even use any more. That one was shitty beyond belief. That one made all the other shitty ones that came out around this time look good. So I ended up scrapping it and came back to it in 2015. I made a decent version then and gave it a new subtitle “Extreme Combat Reborn”. That one actually was better than the next one, the one called Vicious Onslaught. I liked it a lot. But the levels were bad so It wasn’t really that good.

Then Came vicious onslaught. The second to last version. This one was the biggest and was actually one of the better ones. The level design up to a point was good. Not till level 15-16 did it get bad. Some maps were really fun in it but others were not. It had the same crappy free to use textures the oblige generated onslaughts all had so it was still kind of bad, but in this one, a shit ton of onslaught weapon ideas were recreated. More than any other onslaught game in history actually. So it was great for the guns, but not so good for the level design. The game needed to be rebooted… That would not happen till this year…

Vicious Onslaught however, did get some traction in the #indiedev and #gamedev sections on twitter. It got it decent popularity and some people liked what they saw, but no one download it in the end…