The Story behind Onslaught, Part 6 of 6 – making the actual game.

Onslaught was an idea for a game me and a friend had back in 1995-2002. We never actually gave it to a company but we wanted to. It was supposed to be a very over the Top FPS game with insane gore, a metalhead protagonist and metal music. It would take place in a post apocalyptic wasteland, as your character, a cyborg mercenary named Bastard, fights the insane “Cult of the Serpent Church” (CSC) to prevent them from destroying mankind with nuclear weapons and hideous mutations.
This game has absolutely nothing to do with the WII Game.

Onslaught was attempted to be made a standalone gzdoom game before but it never came out good. A version called vicious onslaught was released but not downloaded. That version turned out to be merely ok. The textures really set it back. They were free to use half-life texture pack textures. They looked bad.

So in March 2019, the last thing I was thinking of was redoing Onslaught. I basically canned that thought in my head, thinking Vicious Onslaught was fine when it was not. It’s not till I saw the doom texture pack called “Dark Textures” that this changed. I was looking at them and immediately thought, “this would be a good fit for onslaught!”. But I still didn’t want to do it till I saw if urban levels looked good in it or not… They did. Then I immediately set work on it one morning in March 2019.

First thing I did was to extract the scary sounds and bastard one liners from vicious onslaught’s data files. Everything else would be built from the ground up, nothing from vicious onslaught remains in the current game as it is now anyway. The voiceovers included.

I then wrote scripts for voiceovers, scary sounds, text messages for a story, cyborg powers that bastard would use, and other things. These were put in a massive scripting library. I then downloaded enemies and guns that looked like ones from our idea. I then made levels with a much better map generator than what was used in vicious onslaught, oblige 7.59 edit, made sure NOT to change textures on them and packed the whole thing into a modified texture textures pack zip file with all UAC logos replaced with CSC ones. The next few days were a trial of testing this first badly done version. Lots of bugs were present in it. Not enough ammo was given out. Enemies were too deadly, the upgradeable cyborg powers broke the absolutely neccisary forcefield power, it was too weak, etc. All had to be fixed. I was pissed off and thought this thing would not work. But I made it work and that’s what mattered.

I then spent the next few days adding in secondary fires, 5 new guns, a final level with new unique enemies and guns, new one liner voice overs with a darker, more gritty side to bastard present. Gone were the old “asshole” voiceovers that made bastard look like a complete asshole, instead he was now gritty, more like what Hitman213 wanted in the first place.

The game is now done. I intend to release it soon… here are some screenshots….